Friday, August 3, 2018

Week Five: Determining the Credibility of Resources

This week, we learned about evaluating sources and for this post, I examined a current educational topic and its coverage by one credible and one non-credible source. As it is a hot EdTech topic currently (Randles, 2018), the topic I examined was the use of Virtual Reality (VR) in the classroom.
VR is “an artificial, computer-generated simulation [that] immerses the users by making them feel like they are experiencing the simulated reality firsthand” (Schrock, 2017). This technology has been around for a while but is now more affordable so many have thought of how it can be implemented in the classroom, such as through virtual tours of sites on earth or even outer space (Brown & Green, 2016).
With regard to evaluating sources, a source is credible if it is considered true based upon good authority, accuracy, and relevance. A source is non-credible if its verity cannot be proved because one or more of these aspects is in question (Conners & Moraes, ed., n.d.).
Applying this to information on VR applications in the classroom, I found a credible source via a search through Cairn University’s Masland Library link. Having entered search terms of “virtual reality in education” and “classroom,” and limiting the results by English-language, peer-reviewed, academic journals on “educational technology” within the last few years, I found an article entitled “Virtual Reality: Low-Cost Tools and Resources for the Classroom” (Brown & Green, 2016). This search process demonstrated the article’s credibility: it is a peer-reviewed article in an academic journal accessible to a community of scholars through a university library database. The journal is affiliated with the Association for Educational Communications and Technology, and the authors of the article are both university professors. The research rests upon and lists other excellent sources.
On the other hand, I found another source via a 0.26 second Google search of the terms “virtual reality in the classroom.” First on the list of 33,300,000 results was a page entitled “Virtual Reality in the Classroom: 3 Real-world Applications” (LaPierre, 2018). This is a blog post on a “.com” website, primarily concerned with advertising and selling educational games. One noticeable difference from the journal article was the fun feel of the site. The bold title of the article grabs your attention, and a box pops up to ask you to enter personal information to “stay connected.” It was difficult to find information about the author; the most I could tell was that he is a Marketing Assistant. The blog post itself provided very basic information, interspersed with videos, links, and hashtags, but no reference list. I would feel bad labeling it a “non-credible source,” but I would definitely not consider it a credible source from which to cite any scholarly information.
This was a helpful process in evaluating sources that I hope to model in turn with my students. I could do this by projecting two sources on the Smartboard and applying credibility criteria to them as a class, giving helpful practical experience.

           
References:

Brown, A. B., & Green, T. T. (2016). Virtual Reality: Low-cost tools and resources for the classroom. Techtrends: Linking Research & Practice To Improve Learning60(5), 517-519. doi:10.1007/s11528-016-0102-z

Conners, J., & Moraes, F. (Ed.). (n.d.). What is a credible source? How to evaluate web resources. Retrieved from https://www.whoishostingthis.com/resources/credible-sources/

LaPierre, J. (2018, April 19). Virtual Reality in the classroom: 3 real-world applications. Retrieved from http://www.filamentgames.com/single-post/virtual-reality-classroom-3-real-world-applications

Randles, J. (2018, April 25). The 9 hottest topics in EdTech. Retrieved from https://www.iste.org/explore/articleDetail?articleid=674


Schrock, K. (2017, August 1). August 2017: Augmented reality in the classroom. Retrieved from http://blog.discoveryeducation.com/blog/2017/08/01/augmentedreality/#

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